Why should you use PaintCode Resolution independence Avoid the 1x, 2x and 3x image resolution hell.
PAINTCODE V PHOTOSHPE ANDROID
Works on iOS, macOS, Android and the web. Choose Swift, Objective-C, Java, C, JavaScript or SVG. As opposed to the $200+ a month we spend on Creative Cloud stuff for our team. You can also import PDF, SVG, PSD, AI and EPS documents. From a cost perspective, it kind of makes sense. I would rather purchase our front-end devs Mac's and have them use Visual Studio in a VM so they can use Sketch and get away from Adobe. That's an expensive toolset compared to $99 Sketch. The other super valuable tool that Sketch has is their built in mirroring system that allows you to preview on your devices while you are designing.Īnd lets be frank, when it comes to vector art and Photoshop, most people still create the vector artwork in Illustrator and cut and paste it into Photoshop. It works really well for design app UI's, it also gives you measurements the same way that Xcode does so you can plan out how you are going to set your constraints on your UI elements.Īdobe's big mistake was killing Fireworks, they should have kept Fireworks going and made that the competitor to Sketch. Then from PaintCode, I can go right into Xcode with the new classes that I created.
PAINTCODE V PHOTOSHPE CODE
I take designs from Sketch, bring them into PaintCode and create my Swift Code and Classes right in PaintCode. They are just slowly killing their own product. This to me is a reflection of how much attention to detail they have been putting in the product.Īdobe needs to stop cramming everything into Photoshop you can edit video / animation clips, 3d and openGL support, bit map tools and now all this vector stuff they are adding in to compete with Sketch. Sometimes it's centered right, sometimes it's off to the left, off closer to the bottom, etc. On Mac the text for these buttons is all over the place. Then you look around at the UI changes they have made and you see a lot of sloppiness there. I was just talking to one of our devs who just upgraded and he can't even run it on his laptop anymore, it's doggedly slow. A Photoshop sample that gives us the target that we will strive at: We will make all things happen in just in 10 steps.
I can't use it at work because the front-end devs are using PC's and Photoshop so I'm stuck designing in Photoshop for them.Īdobe though is slowly killing the product, they want Photoshop to be able to do everything and they are just bloating the shit out of it. I've used Sketch as well for my own personal stuff. I've been using Photoshop since 1995 and I've loved working with it and I'm quite adept with it. I think it's time to revisit this debate, especially after the last Photoshop CC update.